home *** CD-ROM | disk | FTP | other *** search
-
- Welcome to the Locus DOS Demo.
-
- Locus DOS Demo version 1.0
- (c) 1995 Zombie LLC. All rights reserved.
-
-
- Minimum Requirements
- ====================
-
- 486DX2/66 with 8 MB RAM or better
- double speed CD-ROM drive
- mouse
- VESA-compatible graphics card with 512K video memory
- 16-bit sound card
- speakers or headphones
-
- -- Supported Soundcards --
-
- Card: Notes:
- ------------------------------------------------------------
- Adaptec SCSI Audio Edge emulates Microsoft Sound System
- Adaptec SCSI AudioMachine emulates Microsoft Sound System
- Diamond Sonic Sound 32
- Ensoniq Soundscape Use MPU 401 Midi
- Epson ESS audiodrive
- ESS 488/688 Audiodrive
- Gravis Ultrasound must run LOADPATS.EXE
- Gravis Ultrasound Max must run LOADPATS.EXE
- Microsoft Sound System
- Multiwave Wave Platinum 16 emulates Microsoft Sound System
- Orchid Sound Wave32 emulates Microsoft Sound System
- Pro Audio Spectrum 16
- Roland RAP-10
- Sound Blaster ASP/16
- Sound Blaster AWE32
- Sound Blaster Pro or Sound Blaster Compatible
-
- -- optional --
- joystick
- i-glasses! by Virtual i-O
-
-
- DOS Installation Instructions
- =============================
-
- You can install this demo into any directory by typing the following command:
- pkunzip -d locus.zip <path>
- where <path> is the directory path where you wish to install the demo.
-
- The first time you play the game (by typing
- <path>\locus where path is the directory path where you installed the game),
- Locus Setup will run.
-
- This utility allows you to select video and audio hardware options.
- After choosing the settings you want, select "Play Locus" from the
- current menu. At this point, you'll be asked if you want to save
- your settings. After saving, Locus Setup will close and the game
- will begin.
-
- -- additional information --
- For users with 8 MB RAM or those having memory problems on
- running Locus, we recommend that you turn off smartdrv.exe,
- which may be run from config.sys or autoexec.bat.
-
- Also, adding the parameter "noems" to the EMM386 command in
- your config.sys will help free up conventional memory, if
- this is a problem.
-
-
- Playing Locus After the Initial Installation
- ============================================
- To play the demo, type
-
- <path>\locus
- where <path> is the directory where you installed the demo.
-
-
- ----- Important note for Gravis Ultrasound owners -----
- Before running Locus, you must be sure to load our midi patches
- into the Gravis Ultrasound's memory. To do this, run the utility
- loadpats.exe found in the main directory as follows:
-
- <path>\loadpats.exe
- <path>\locus
- where <path> is the directory where you installed the demo.
-
-
- Changing Video and Audio Settings
- =================================
- If you want to change video or audio options for the game, type
-
- x: (then hit the enter key)
- cd <path> (then hit the enter key)
- setup (then hit the enter key)
-
- where x is the name of the drive that you installed locus to, and
- <path> is the path for the demo.
-
-
- Game Play
- =================================
- Locus takes place in arenas orbiting Earth, circa 2095.
- You are one of few who have been selected to play on a Locus team.
- The earthbound masses watch you, totally addicted to the game play.
- Reflecting the anarchistic character of the sport, arena design
- varies wildly according to the whims of the team who calls it
- home. Each arena takes different skills to master.
-
- Three teams play at a time in a triad of three games in three
- arenas (the arenas being those belonging to each of the teams). If you
- can win a majority of games in a triad, your proven skills will
- be rewarded (in the full version) by triads in new arenas against
- new teams, and by promotion to more advanced teams. In the demo
- you are playing, you will be able to play in only one triad as a
- member of only one team.
-
- When playing a game, you will try to eliminate the other two
- teams by scoring in their goals three times each, while defending your
- own goal. If your opponents shoot three balls in your goal your team
- is eliminated and the game is lost. A tunnel race, a faceoff where
- the balls emerged, the arena's power core, a computer-controlled
- partner in your team, and gadgets that play with your cycle's
- capabilities and dynamics all add variety and challenge to the game.
-
- >From your point of view, you can see the front of your cycle and
- elements of the heads-up display. The arrow at the front of the
- cycle points in the direction of the nearest ball, then points to the
- nearest goal once you have a ball. The red bar indicates cycle power.
- You get more power after scoring or after driving under a power
- beam. The moving green arrow to your right indicates your current
- direction and velocity. A target appears around opponent cycles in
- your line of fire. And the score bars on the top of the screen show
- you who is in play and how well each team is doing.
-
- Watch out for opponents who might shoot and ram you to steal your ball.
- Or do it to them first!
-
-
- Controls
- ===================================
- When playing the game, use the following controls:
- Mouse movement controls movement.
- Left mouse button fires.
- Right mouse button toggles magnet, which allows you
- to pick up and shoot balls.
- Space bar jumps.
- Arrow keys control head movement, changing your view
- (in an HMD, just look around).
- 'c' centers your view.
- '.' pauses.
- <Tab> toggles a map view, which allows you to view
- the arena from above.
- <esc> quits the current level, cancels the current game,
- and returns you to the user interface.
-
- All controls can be configured from the options menu in the
- user interface.
-
- =================================
- Network play for 2 to 9 people is available in the full version.
- Watch for the full version of Locus coming to stores this November
- for DOS and Windows95.
-
- Distributed by GT Interactive Software. For ordering information,
- call 1 800-610-GTIS, or visit http://www.gtinteractive.com.
-
- Produced and developed by Zombie Virtual Reality Entertainment.
- For technical support or comments, email drtrouble@zombie.com.
- Visit the Zombie homepages at http://www.zombie.com.
-
-
-